World of warcraft bot in ashran
The Alliance are seeking a specific, large artifact, theorised by Harrison Jones to have powers rivalling that of titan technology. The Alliance's investigations are headed up by Harrison Jones, while Belloc Brightblade leads the Horde's efforts. The fragments of artifacts found scattered across the isle are valued by both factions, as well as by the Highmaul ogre clan,while organisations such as The Reliquary keenly seek larger and more intact specimens from which to gain understanding and power, with the remarkable effects witnessed in the intact Ancient Artifacts occasionally found on the island demanding further investigation. The island is of great importance to both the Alliance and the Horde due to the presence of ancient artifacts which hold great power. The two clans appear to be locked in a bitter rivalry. Making their home in the Ashmaul Burial Grounds, these ogres practice necromantic arts, and have raised a number of undead ogres from the remains in the area, presumably belonging to ogres from the Ashmaul clan, given the area's title. The smaller Gor'vosh ogre clan, found only in the southeast of the island, appear to be the less dominant clan. Ashmaul culture appears to revolve around fire magic, with the clan's ranks including pyromancers, flamespeakers and magma casters, as well as the support of a host of summoned fire elementals. Alternatively the Ashmaul may have conquered the island more recently, with earlier empires having ruled before the clan's rise to power. Given the dominant presence of the Ashmaul ogre clan, it may be inferred that the Ashmaul were either the controlling ogre power on the island prior to its fall into dilapidation, or else have descended from that power.
In the aftermath of the Second War, Deathwing built a lair on the island, but this was later razed, forcing the dragon to return to Azeroth. While apparently now in ruin, the island features signs of a once great settlement, including towers, arenas and extensive mines. The island of Ashran was once home to a mighty ogre empire, apparently ruled at some point by Kor'lok.
Entering Ashran will automatically flag players for PvP combat, regardless of server type, and players will remain PvP flagged as long they are in the zone.įound off the north east coast of Draenor's Tanaan Jungle, Ashran is the same island that held Deathwing's Lair shortly after the Second War. Queued players will be invited to join the battle through a summons which will teleport them into the zone. Players who are not currently part of the battle will be teleported back to their faction staging area after a few seconds. When a player enters the zone, they will either be invited to join the battle, or if the zone is already at the cap for their faction, placed in a queue to join.
The zone has a cap of roughly 100 players per side. Ashran is a level 100 instancedcross-realm "end game" world PvP zone planned for release as part of Warlords of Draenor.The name also refers to the greater Ashran zone, including the Alliance and Horde capitals, which are set outside of the PvP zone itself.